<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fy5m3mkl:-1twdilzkouao9" version="1">
	<created_date>Aug 9, 2009</created_date>
	<modified_date>Jul 13, 2010 7:37 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Loyalist Goblin Woman</name>
		<age>11</age>
		<birthday>July 16</birthday>
		<eyes>Blue</eyes>
		<hair>Black, Curly, Short</hair>
		<skin>Light Green</skin>
		<handedness>Left</handedness>
		<height units="in">42</height>
		<weight units="lb">57.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Goblin</race>
		<tech_level>1</tech_level>
		<notes>Because goblins regard their women as second-class citizens, they're usually relegated to house work and the like, involving cooking and cleaning up after meals.

Since Charda took over, this relationship has been much more formalized.  While the warriors are training (when formerly they were just lazy), the women take care of just about everything else.  The tribes cannot survive without the women doing their part, now.

Without the warriors ever noticing, Charda gave the women a great deal of power.  They're in charge of nearly all the food gathering now.

If they ever chose to rebel against the men, the men would be forced to forage for themselves and begin living the way they used to.  If such a rebellion ever happened, the men couldn't take the food from the women by force, because Charda would kill them slowly for such behavior.

Charda also treats the women better than the men.  Alomst none of them have been killed for any reason, whereas close to half the men were slaughtered and zombified for resisting her rule.

Currently, the main responsibilites of the women include the following:

A) Running the Vegetable Farm.

B) Taking care of the turkeys in the turkey pen (near the Vegetable Farm).

C) Caring for the young.

D) Caring for the injuries of the men.

E) Preparing food.

F) Cleaning the cave and eating utensils.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>25</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>12</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Common Sense</name>
				<type>Mental</type>
				<base_points>10</base_points>
				<modifier version="1" enabled="no">
					<name>Concious</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P45</reference>
				</modifier>
				<reference>B43</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unusual Background</name>
				<type>Mental</type>
				<base_points>3</base_points>
				<reference>B96</reference>
				<notes>Taught to farm in a semi-modern manner by Charda</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Duty (Cook, clean and take care of the young)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fat</name>
				<type>Physical</type>
				<base_points>-3</base_points>
				<reference>B19</reference>
				<notes>+2 ST vs. knockback</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">disguise</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">shadowing</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">swimming</name>
					<specialization compare="is anything"></specialization>
					<amount>3</amount>
				</skill_bonus>
				<prereq_list all="yes">
					<attribute_prereq has="yes" which="ht" compare="at_most">15</attribute_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="race">
			<name>Primitive Goblin, Female</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Infravision</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>No normal vision</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B60</reference>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reduced Consumption</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Cast-Iron Stomach</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Food Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Water Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Bad Smell</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<notes>-2 Reaction penalty; Goblins that are taught or forced to bathe regularly do not have this trait</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Cowardice</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr adj="fright_check_penalty">9</cr>
					<reference>B129</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Intolerance (Non-Goblins)</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Scope: Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Occassional</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Rare</name>
						<cost type="points">-1</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1">
						<name>Scope: Anyone unlike you</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Low TL</name>
					<type>Social</type>
					<levels>3</levels>
					<points_per_level>-5</points_per_level>
					<reference>B22</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B153</reference>
					<notes>Take care of the young</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Short Lifespan</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>-10</points_per_level>
					<reference>B154</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Second-Class Citizen)</name>
					<type>Social</type>
					<base_points>-5</base_points>
					<modifier version="1">
						<name>Only Among Goblins</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<reference>B155</reference>
					<notes>-1 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size Modifier</name>
					<type>Physical</type>
					<levels>1</levels>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Night Vision</name>
					<type>Physical</type>
					<levels>1</levels>
					<reference>F130</reference>
					<notes>Your natural environment is in darkness penalties equal to level; Any divergence from this gives you a penalty to Vision equal to the difference</notes>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Arms Hang Down to Knees</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
				<advantage version="2">
					<name>Green Skin</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
				<advantage version="2">
					<name>Hates Dwarves and Gnomes</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
				<advantage version="2">
					<name>Pointed Ears</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Craft</name>
			<skill version="2">
				<name>Leatherworking</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B205</reference>
				<categories>
					<category>Craft</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Sewing</name>
				<tech_level>1</tech_level>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B219</reference>
				<categories>
					<category>Craft</category>
					<category>Everyman</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Everyman</name>
			<skill version="2">
				<name>Cooking</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B185</reference>
				<categories>
					<category>Everyman</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Housekeeping</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Housekeeping</name>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Everyman</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Medical</name>
			<skill version="2">
				<name>Diagnosis</name>
				<tech_level>1</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B187</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Esoteric Medicine</name>
				<difficulty>Per/H</difficulty>
				<points>2</points>
				<reference>B192</reference>
				<categories>
					<category>Esoteric</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>First Aid</name>
				<tech_level>1</tech_level>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Poisons</name>
				<tech_level>1</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B214</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Medical</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Pharmacy</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Veterinary</name>
				<tech_level>1</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B228</reference>
				<categories>
					<category>Animal</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Animal Handling</name>
				<specialization>Dogs</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B175</reference>
				<categories>
					<category>Animal</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Outdoor</name>
			<skill version="2">
				<name>Survival</name>
				<specialization>Arctic</specialization>
				<difficulty>Per/A</difficulty>
				<points>2</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swamplands</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Woodlands</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>Island/Beach</specialization>
				<difficulty>Per/A</difficulty>
				<points>2</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Tropical Lagoon</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Woodlands</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>Jungle</specialization>
				<difficulty>Per/A</difficulty>
				<points>4</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Woodlands</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Weather Sense</name>
				<tech_level>1</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B209</reference>
				<categories>
					<category>Everyman</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Plant</name>
			<skill version="2">
				<name>Farming</name>
				<tech_level>3</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B194</reference>
				<categories>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Gardening</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Herb Lore</name>
				<tech_level>1</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B199</reference>
				<categories>
					<category>Plant</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="contains">naturalist</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Naturalist</name>
				<specialization>Earthlike</specialization>
				<tech_level>1</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B211</reference>
				<categories>
					<category>Animal</category>
					<category>Natural Science</category>
					<category>Outdoor/Exploration</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
